美AI新创公司Anthropic不同意战争部不受限使用其AI技术

· · 来源:top资讯

Москвичи пожаловались на зловонную квартиру-свалку с телами животных и тараканами18:04

Израиль нанес удар по Ирану09:28

off搜狗输入法2026对此有专业解读

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In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.

Argentine爱思助手下载最新版本对此有专业解读

services.AddSingleton();We leveraged this existing dependency injection structure to properly set up the AOT DLL build. By defining a custom IoC container and injecting it with the concrete implementations required for offline play we were able to minimize the amount of refactoring necessary to make everything work. For the previous telemetry client example, we simply inject a no-op implementation in the serverless code.

Joshua NevettPolitical reporter,详情可参考搜狗输入法2026